
Drill library & Skill Atlas
A drill library that speaks your coaching language.
357 drills, tagged to a 168-skill taxonomy the whole platform shares. The feedback a player hears and the drills they get resolve to the same structured vocabulary, so every recommendation traces back to something a coach actually said.
By the numbers
A real taxonomy, not a tag cloud.
Attribution, drill matching, and analytics all resolve to the same structured graph. The numbers below are rows in the database the product runs on, not a marketing estimate.
Drills in the library
Tagged to the skills they build and the moments they fit.
Skills in the taxonomy
A shared vocabulary from first touch to game management.
Drill-to-skill connections
Every link is what turns a cue into a recommendation.
Behavior composites
Higher-order patterns like switching the point of attack.
Game moments
The phases of play the platform reasons about.
Skill domains
Technical, tactical, physical, psychological.
Drill Library
357 drills, every one tagged.
Browse by domain, difficulty, player count, and the exact skills a drill builds. Every drill carries its skill tags and the game moments it fits, so the right work is a filter away, not a memory test.

Skill Atlas
Browse the whole vocabulary.
Open any skill, composite, or game moment and see how it connects to the rest: its constituent skills, the moments it surfaces in, and the drills that train it. It is the same map the system uses to attribute feedback and match drills.

Tactics Board
Draw it, animate it, hand it to your team.
Sketch formations and plays on a full tactics board, animate them step by step, and export them as images or replayable GIFs. The same engine renders the animated drills in the library, so your boards and your drills share one visual language.


From word to work
Every drill traces back to something a coach actually said.
Drills shouldn't be a guess. They should trace back to what a player actually needs.
Every recommendation starts from feedback a coach approved, resolves it to a skill in the taxonomy, and pulls the drills tagged to that skill. No generic plans, no busywork, no drill picked because it was the first one on the list.
Questions about the library
- How are drills matched to a player?
- Matching starts from the feedback a coach approved. Each piece of feedback resolves to a skill in the taxonomy, and the system pulls the drills tagged to that skill, weighted by how directly they train it. So a player works on what their coach actually flagged, not a generic plan for their position.
- Are all 357 drills animated?
- No. A growing number of drills include step-by-step animations rendered by the same engine that powers the tactics board, and the rest carry full written setups, coaching points, and progressions. Every drill is usable today; we add animations to more of the library over time.
- Where does the skill taxonomy come from?
- It was built by hand and structured into a graph: 168 skills across four domains (technical, tactical, physical, psychological), tied to the game moments where they show up and grouped into higher-order composites like switching the point of attack. It is the same vocabulary that drives attribution and analytics, so feedback and drills always speak the same language.
- Can I filter the library down to exactly what I need?
- Yes. Filter by domain, difficulty, player count, and the specific skill a drill builds. The Skill Atlas works the other way around too: start from a skill, composite, or game moment and see every drill that targets it.
More questions? support@coachsidekick.ai
Give every player the right work to do next.
We're building Coach Sidekick with a small group of founding academies. The drill library and Skill Atlas ship with every plan.